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Portal 2 wheatley
Portal 2 wheatley





portal 2 wheatley

"So what she does is she starts sending the bots into the bowels of Aperture to collect human artefacts in the hope that they will help the bots become more human so she can break through this kind of quantum problem she has."

portal 2 wheatley

"Unfortunately, she quickly discovers that none of the tests she does is providing new data, because without any human observer, the tests are always in this sort of Schrodinger's cat state of quantum uncertainty. "So with Chell gone, GLaDOS is just prepared to test for eternity with two co-op bots that we introduced in single-player. "We actually thought we had a pretty good story going," said Wolpaw. The co-op campaign was originally set after the events of the single-player game. Our simple answer was, let's just kill Wheatley, and bring him back." In fact, it was this decision that eventually led to Wheatley becoming the antagonist for the latter portion of the game. "We were missing something - even in a talky game like Portal, you're still more or less writing in the margins. However, Faliszek explained that people testing the game missed Wheatley and none of the other spheres had time to bond with the player. Although as the game progressed, he eventually got his feet under him and started delivering some homespun wisdom that all related back to this 20 by 20 space."Īt another juncture, the audience was shown a paranoid sphere who had fortified a whole area of the Aperture complex - but all his defences pointed in one direction and the player could easily drop in behind him and pick him up. "So as soon as you dragged him 22 feet out of the room, his mind was blown and he was pretty much useless. "So he'd been sitting on that little pedestal for a few centuries, and he was just incredibly, incredibly wise - but only about the 20 by 20 space that he was in. "As an example, this was one of them, something called the Morgan Freeman sphere," said Wolpaw, showing a still of a sphere sitting on a pedestal in an empty room. After Wheatley died, you were going to meet six other spheres, each with their own personality." "This was back when GLaDOS was still going to be the main antagonist. He was just dead and gone." said Faliszek. "Originally GLaDOS crushed Wheatley right after she wakes up and that was it, you didn't see Wheatley any more. The pair also revealed that the ending of the game was initially radically different, that it was going to have multiple false endings, that the co-op campaign originally had a much more involved story involving a parody of comic strip Garfield and that Valve briefly toyed with a terrible competitive multiplayer mode. The player would then have gone on to meet six other spheres. Wheatley - the chatty, idiotic AI personality voiced by Stephen Merchant, who eventually becomes Portal 2's main villain - originally stayed dead after GLaDOS kills him at the end of the first chapter. Valve's Chet Faliszek and Eric Wolpaw have revealed many paths that Portal 2 didn't take at a very entertaining post-mortem at the Game Developers Conference in San Francisco.







Portal 2 wheatley